Slæ̈rn Glolläsdu-ghke (/gloˈllæ̝sdu/ /xce/ [smooth; sleek] [space (empty area); room (space)]) is a temperate City located in the Glikérád Principality of the Saborri.
The name Slæ̈rn Glolläsdu-ghke is derived from the Sylvin language, as Slæ̈rn Glolläsdu-ghke was founded by Trëga, who was culturaly Gnoll.
Climate
Slæ̈rn Glolläsdu-ghke has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -18°C (0°F). Slæ̈rn Glolläsdu-ghke receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Glolläsdu-ghke covers an area of nearly 30 km2 (12 mi2), and an average elevation of 3970 m (13024 ft) above sea level.
Overview
Slæ̈rn Glolläsdu-ghke was founded durring the early 14th century in winter of the year 1300, by Trëga. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trëga.
Slæ̈rn Glolläsdu-ghke was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Glolläsdu-ghke is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Glolläsdu-ghke is buildings are arranged arround a network of premissive paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Slæ̈rn Glolläsdu-ghke has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Glolläsdu-ghke has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Glolläsdu-ghke. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Glolläsdu-ghke's parks.
Slæ̈rn Glolläsdu-ghke has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Glolläsdu-ghke.
Slæ̈rn Glolläsdu-ghke has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Glolläsdu-ghke has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Glolläsdu-ghke has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Glolläsdu-ghke has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Glolläsdu-ghke has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Glolläsdu-ghke has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Glolläsdu-ghke has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Glolläsdu-ghke's public wards, blessings, and other arcane systems.
Slæ̈rn Glolläsdu-ghke possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Slæ̈rn Glolläsdu-ghke has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Glolläsdu-ghke's natural decorations nor waterways.
Slæ̈rn Glolläsdu-ghke has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Glolläsdu-ghke has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Glolläsdu-ghke has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Glolläsdu-ghke's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, autumn is short in Slæ̈rn Glolläsdu-ghke.
The Venomroach near Slæ̈rn Glolläsdu-ghke are known to be quite timid.
Slæ̈rn Glolläsdu-ghke's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Wild Magic energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 13
Farmers: 19
Farm Laborer: 32
Hunters: 21
Milk Maids: 17
Ranchers: 9
Ranch Hands: 19
Shepherds: 17
Farmland: 28950 m2
Cattle and Similar Creatures: 1791
Poultry: 21498
Swine: 1433
Sheep: 71
Goats: 14
Horses, Mounts, and Beasts of Burden: 716
Craftsmen
Arms and Toolmakers: 13
Blacksmiths: 16
Bookbinders: 9
Buckle-makers: 9
Cabinetmakers: 15
Candlemakers: 22
Carpenters: 22
Clothmakers: 21
Coach and Harness Makers: 7
Coopers: 19
Copper, Brass, Tin, Zinc, and Lead Workers: 10
Copyists: 6
Cutlers: 5
Fabricworkers: 15
Farrier: 43
Furriers: 4
Glassworkers: 26
Gunsmiths: 15
Harness-Makers: 6
Hatters: 13
Hosiery Workers: 5
Jewelers: 7
Leatherwrights: 19
Locksmiths: 7
Matchstick makers: 10
Musical Instrument Makers: 10
Painters, Structures and Fixtures: 9
Paper Workers: 10
Plasterers: 9
Pursemakers: 11
Roofers: 7
Ropemakers: 7
Rugmakers: 6
Saddlers: 13
Scabbardmakers: 15
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 22
Tailors: 36
Tanners: 8
Upholsterers: 10
Watchmakers: 9
Weavers: 19
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 5
Beer-Sellers: 9
Booksellers: 11
Butchers: 19
Chandlers: 17
Chicken Butchers: 19
Entrepreneurs: 7
Fine Clothiers: 19
Fishmongers: 17
Florists: 4
Potion Sellers: 12
Resellers: 29
Spice Merchants: 9
Wine-sellers: 14
Wheelwright: 11
Woodsellers: 6
Service workers
Bakers: 32
Barbers: 36
Coachmen: 10
Cooks: 32
Doctors: 15
Gamekeepers: 11
Grooms: 6
Hairdressers: 24
Healers: 20
Housekeepers: 20
Housemaids: 31
House Stewards: 19
Inns: 6
Laundry maids: 13
Maidservants: 28
Nursery Maids: 12
Pastrycooks: 24
Restaurateur: 29
Tavern Keepers: 28
Specialized Laborer
Ashworkers: 10
Bleachers: 6
Chemical Workers: 4
Coal Heavers: 15
In-Town Couriers: 17
Long Haul Couriers: 16
Dockyard Workers: 14
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 20
Millers: 15
Miners: 15
Oilmen and Polishers: 11
Postmen: 16
Pure Finder: 9
Skinners: 19
Sugar Refiners: 4
Tosher: 11
Warehousemen: 26
Watercarriers: 16
Watermen, Bargemen, etc.: 21
Skilled Laborers
Accountants: 9
Alchemist: 10
Clerk: 14
Dentists: 7
Educators: 19
Engineers: 10
Gardeners: 7
Mages: 5
Plumbers: 7
Pharmacist: 8
Professors: 3
Scientists: 5
Wizards: 3
Civil Servants
Adventurers: 6
Bankers: 10
Civil Clerks: 15
Civic Iudex: 7
Consultants: 4
Exorcist: 16
Fixers: 8
Kami Clerk: 13
Landlords: 14
Lawyers: 9
Legend Keepers: 12
Militia Officers: 55
Monks, Monastic: 25
Monks, Civic: 21
Historian, Oral: 16
Historian, Textual: 8
Policemen, Sheriffs, etc.: 15
Priests: 34
Rangers: 9
Rat Catchers: 10
Scholars: 11
Spiritualist: 12
Slayers: 4
Storytellers: 26
Military Officers: 21
Cottage Industries
Brewers: 20
Comfort Services: 29
Enchanters: 7
Herbalists: 8
Jaminators: 25
Needleworkers: 22
Potters: 11
Preserve Makers: 21
Quilters: 11
Seamsters: 39
Spinners: 18
Tinker: 8
Weaver: 18
Artists
Actors: 7
Architects: 2
Bards: 11
Costumers: 4
Dancers: 8
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 7
Inlayers: 6
Musicians: 23
Painters, Art: 3
Playwrights: 7
Sculptors, Art: 6
Wood Carvers: 22
Writers: 23
Produce Industries
Butter Churners: 27
Canners: 23
Cheesmakers: 23
Ice Merchants: 3
Millers: 14
Picklers: 13
Smokers: 9
Stockmakers: 7
Tobacconists: 10
Tallowmakers: 16
2599 of Slæ̈rn Glolläsdu-ghke's population work within a Foundational Occupation.
134 work in Agriculture
573 work as Craftsmen
212 work as Merchants
396 work as Service Workers
273 work as General Laborers
107 work as Skilled Laborers
381 work as Civil Servants
237 work in Cottage Industries
141 work as Artists
145 work in Produce Industries
4281 of Slæ̈rn Glolläsdu-ghke's population do not work in a formal occupation, but do contribute to the local economy. 286 (4%) are noncontributers.
Points of Interest
Slæ̈rn Glolläsdu-ghke has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.
POI
History
The the a warhammer of Elven High Magic, an a warhammer imbued with notable amounts of Elven High Magic energies was created in Slæ̈rn Glolläsdu-ghke by in time immemorial, reportedly some time during the early 2nd century.